

The wallow takes you to a place called the Grub Pit, which is where the nuhoch raise baby beetles. You’ll need to run past a few mordrem on the way but you can lose them at the wallow. Let’s instead take a shortcut (and maybe kill a Treasure Mushroom on the way), so look slightly south on the map for a Nuhoch Wallow to “Undergrowth Connector”. While it’s possible to go to Teku Nuhoch from the Order of Whispers Camp by foot, that would involve getting lost in the caverns to the east. The nuhoch (giant toad people) have a chain of events going in at their area to raise battle beetles and to teach players about mushroom spores, which is their mechanic at the chak gerent battle… more on that later. The first place you’re likely to want to get to is the toad village. There’s also a final waypoint at the zone border with Dragon’s Stand. Once you’ve done that then you can participate a lot more effectively, both at the local outpost events and then later during the chak gerent meta boss. So the first challenge to Tangled Depths is unlocking the waypoints at each of the outposts. Winning the chak gerent battle allows the Pact army to pass into Dragon’s Stand and confront Mordremoth. There’s also a norn member of the Vigil showing off chak weapons, and you can watch him cycle through his complete stock of them. The most important service available here is the Nuhoch Vendor, who is always here to trade your ley line crystals with for the exclusive zone rewards. These guys are running the show for the Pact, operating deep in hostile territory to punch a route into Dragon’s Stand and confront the elder dragon Mordremoth. The Order of Whispers Camp is the first location you discover in Tangled Depths. You’ll need Exalted Markings (the first Exalted mastery) to use the exalted beacons that scare away flesh-eating fish in the dark waters, and you’ll also need Itzel Poison Lore (the forth Itzel mastery) to safely visit places like the Chak Stronghold and Subterranean Lake. One of the most useful side areas to explore is the system of underwater passages that link some key places you’ll want to visit, though you’ll need a few more extra masteries to stay safe down there. If it gets too much and you want to do some regular events, go back to the outposts and see what’s up. I advise exploring small chunks of it at a time, at your own pace. Here you will find many secrets, monsters, hidden treasures and challenges to overcome. It’s best to explore that stuff after you know the main roads. Easy! Next, I have to mention the mass of spaghetti-like twisty-turny stuff that link the villages as well.
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Tangled Depths is full of stunning scenery to discover, like here at Nuhoch Lane.īetween the Nuhoch Wallows and the main roads you can get to all the major locations then. You will be seeing a lot more of them during the meta boss battle. They are called Ogre Lane, Nuhoch Lane, Rata Novus Lane and SCAR Lane. These lanes are the most important major roads for you to explore and they tend to be quite pretty.
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These are the four Outpost Lanes plus the Eastern Confluence Tunnel that fan out from the Ley-Line Confluence. Now, the most important mastery to help you get around here in Tangled Depths is Nuhoch Wallows (the second mastery in Nuhoch Lore), which you will be using constantly on the shortcuts throughout the map. The “villages” as I put it are Outposts in the style of those in Verdant Brink, each with its own set of local events that builds it up in preparation for a big boss battle called King of the Jungle (the chak gerent). The main thing to know is that Tangled Depths is a bit like a cluster of villages that share a common hub known as the Ley-Line Confluence. Only the most daring tourists come here! Don’t Panic! Chak hives are as alien looking as they are. The most common trouble I see players having with Tangled Depths is that this zone really lives up to its name. I often feel like the technical guides can be quite overwhelming when there’s so much to do in a zone and so these companion guides are here to help you get the most out of your time. Welcome to my third companion guide to the Heart of Thorns zones, written for you in a conversational manner to compliment one of the many excellent technical guides out there.
